The infamous RPG Mainframe returns with new episodes about every aspect of our glorious hobby, all with the deep thinking you expect from Runehammer! Let’s dive in...
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Episode 73: The Dr. Manhattan Syndrome
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Join me in this deep think of knowing too much, through the eyes of Dr. Manhatten.Door rpg-mainframe
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Episode 72: Facing Big Changes ft. Elder Goblin Games
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Jorbin and I discuss the changes we've faced and how the hobby gets through it all.Door rpg-mainframe
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Episode 71: What's Next? ft. Elder Goblin Games
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The RPG Mainframe returns! Listen in as Jorbin and I chat about what's next.Door rpg-mainframe
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Episode 70: Volume 1 Finale: Sun Tzu’s Legacy
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In this think-and-ponder, I get into my long-standing relationship with Sun Tzu, and its evergreen effect on me as a designer and dice-roller.Door rpg-mainframe
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Episode 69: Zimer’s Farewell
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I take a few minutes to recollect and reconnoiter on ICRPG work, new creative frontiers, and Beyonce. A zany episode.Door rpg-mainframe
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Episode 68:Relativism and Dice
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After a few hours of yelling at the clouds, I think I have an answer to why the dice cannot be fudged, why absolute honesty binds us at the table, and how an ancient way of thinking can overcome relativistic arguments the feel like poo.Door rpg-mainframe
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Episode 67: Exception Bias
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Our brains are wired to take special note of the unusual. Sounds handy, right? In fact, it contributes to a distorted view of the actual world. This podcast explores how being self-aware of your own exception bias can help create a more holistic sense of creative life. The book I mention here can be grabbed on Amazon. Brilliant read that is very sa…
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Episode 65: Timeliness in RPG Creativity
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Current events are grabbing a LOT of our attention these days. How do you satisfy that urge to be relevant, but not clumsy, with your creativity? How can you give your hobby time that feeling of mattering when the world is in such struggle? Here are a few ideas at answering these tough questions.Door rpg-mainframe
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Episode 64: Wildemount and Essentialsim
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There's something wonderful in culling many ideas to one. To nailing one thing before moving on. It's also called building from the bottom up, and Wildemount does it brilliantly.Door rpg-mainframe
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Episode 63: Mindful Differentiation
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Enhance your dungeon designs by mindfully 'switching the music' and more to build variety and excitement. Come hang out a bit as I muse on a method to push your dungeon designs further.Door rpg-mainframe
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Episode 62: Player Investment
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All mailbag all the time as I spend some time thinking on reader comments and questions. How do you increase the enthusiasm and 'in-it-ness' of your players? Here's my best six answers.Door rpg-mainframe
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Episode 61: Dividends of Minimalism
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My new lifestyle has removed most of the common trappings of any tabletop game. Weird thing is, this has proven a boon.Door rpg-mainframe
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Episode 60: Altered State Campaign Retrospective
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It's finally over: almost 5 months of weekly play in the ALTERED STATE world of guns, AI, and world-ending schemes! In this episode, I take some time to think back on the highlights of our campaign, and the GM lessons I walked away with.Door rpg-mainframe
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Episode 59: Begin the Beginning, End the End
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The campaign thinky-series continues as I take a look at my notes for starting and concluding your next campaign. Are these methods helpful? Do you have your own mantras for campaign starting and ending?Door rpg-mainframe
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Episode 58: The Art of the Middle
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In this episode, I go deep into the art of mastering your campaign's MIDDLE. It's before the end and after the beginning, and the end of the middle means the beginning of the ending.. wait... Oh, just listen to the podcast.Door rpg-mainframe
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Episode 57: Demythifying Stat Blocks
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I take a long, folded path to explain my recent revelations about creating and recording stats for my monsters. My new thesis? Trust your reader (even if its you!) and write far less than you think you need to. The key is differentiation, NOT detail.Door rpg-mainframe
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Episode 56: The Memory Flash test
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I stumble on a new way to attain conceptual command of my session prep, rather than deeper, more detailed note taking and re-processing. Write, forget, write again, remember. This is the MFT!Door rpg-mainframe
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Episode 55: Writing RETUNE
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A dive into my methods and struggles writing my choose-your-path novel RETUNE. The how, the why, and what it means for the game master inside us all!Door rpg-mainframe
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In this episode, I reveal the winding path I took to realize how valuable disposable work is, developing creative muscle, and facing hard truths! Join me for the twists and turns of a GM staring down a new campaign.Door rpg-mainframe
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Episode 53: Binary Agency
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Get your pen and paper ready for this one. I propose a method to marry the opposing forces of GM prep and true player agency. No easy love affair, but with a few 'blobs and fingers,' I think I have an answer.Door rpg-mainframe
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Episode 52: Qualia and Narrative
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As I faced the uncertainty of running a new cyberpunk campaign, I discovered a useful dichotomy in my thinking: working toward moments of feeling versus moments of revelation. Join me for another critical look at how we create.Door rpg-mainframe
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Episode 51: The GM Push and Pull
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Take some time to analyze your own pushing and pulling behaviors as a GM. A dynamic balance of assertive and passive components will make your game, like any good conversation, feel good to all present.Door rpg-mainframe
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Episode 50: The Mighty Pen
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I go into some cognitive research on using pen and paper over digital tools. Let's get all sciencey, and reinforce what I see as the absolute CORE of what we do (yes, even moreso than DICE!) ... writing.Door rpg-mainframe
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25 days of crazy work to create my system-free play world: Bearcats. Here's the play by play on the hurdles and triumphs.Door rpg-mainframe
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Episode 48: NPCs... I’m Awful with ’em
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Join me for a talk about confronting what you're 'currently struggling with' and the three methods I've working on to improve my NPC game at the table.Door rpg-mainframe
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Episode 47: Let Go, Luke
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I take some time to sit and talk about how we can find more mental energy for our games by releasing our prep, expectations, and concerns when we're at the table. I've only got so much brain power, so I need it HERE! NOW!Door rpg-mainframe
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A creepy ghost story, and a discussion of implementing deadliness, lethal defenses and other fast-kill methods into your boss designs.Door rpg-mainframe
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Episode 45: Mechanics that Matter
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Three clutch criteria for deciding whether or not new, created or assimilated mechanics matter in your game.Door rpg-mainframe
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Episode 44: Let’s Talk Dice
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Just a straight gab on dice, where they came from, why we love 'em, what brands are my favorites, and how they get used in RPG's! No big theory here, just chewin' the fat.Door rpg-mainframe
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Episode 43: Vigilante City
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This episode has me hollerin' about my ups and downs creating the new supers supplement for ICRPG... VIGILANTE CITY. It was a wacky road, but as always, let's find ways to ENJOY our creative projects and let go of expectations and baggage.Door rpg-mainframe
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Episode 42: Creative Origins and Crono Trigger
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Know where you came from! I realized while playing Chrono Trigger that almost all my ideas come from that wonderful game in some form. This isn't a bummer, but a new wellspring of creative renewal. Join me for a spirited report of my recent playthrough and deep-think.Door rpg-mainframe
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Episode 41: The Three Exercises
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Your mind, and its ability to apply itself, see new possibilities, and be truly authentic is the key to your creativity. Join me in this special episode to explore three ancient methods to enhance your mind, and more importantly : YOU.Door rpg-mainframe
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Episode 40: Synergy and the Core Fantasies
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Why are we so engrossed in this glorious hobby? What is it we truly seek? Let's look within for answers, and take it seriously.Door rpg-mainframe
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Episode 38-39: Beyond Just Talk
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Our hobby is evolving at a crazy rate these days, and yet I see so many tables swirling in a confusing morass of slow play, burdensome math, and lopsided player attention. Rally with me to a better future!Door rpg-mainframe
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I take a moment to ponder the future, and how language impacts my game.Door rpg-mainframe
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Episode 36: Math & Science
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In this episode, inspired by THE ORDER OF THE AMBER DIE, I dive into tracking stats in your game, and how it can lead you to a THESIS on the improvements you've been craving.Door rpg-mainframe
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Episode 35: Gauntlgrym Campaign report
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5 sessions of bone crushing action into my new at-home table game, and things have gone bonkers. Come hang out, I take a minute to catch you up on every detail of how I planned it, and what happened despite those plans!Door rpg-mainframe
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Episode 34: Adaptive Campaigns
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This episode of Mainframe goes deep on how the 'plan 1 night at a time' method works, if ICRPG is suited to long term play, and how campaigns can ever be published when they are so dynamic.Door rpg-mainframe
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Episode 33: The Mercury Dale
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I take an episode to talk about my compact sci-fi PDF adventure: The Mercury Dale.Door rpg-mainframe
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Episode 32: Target Damage
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This meaty episode explores the method of 'attacking' your room target, making everything easier if possible for players. Dynamic roll targets rock, so let's get into it.Door rpg-mainframe
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Episode 31 Supplemental: Rin Con Learnings
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After the awesome RIN CON, I reflect on things learned.Door rpg-mainframe
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Episode 31: Doomvault read-Alouds
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In this oddball episode, I experiment with direct 'read-aloud' type text for my adventure: Doomvault.Door rpg-mainframe
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Episode 30: Creating Cultures
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Four key bullets to create and improvise a unique culture in your RPG world.Door rpg-mainframe
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Episode 29: The Whole Truth
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Knowing your 'Whole Truth' is the key to improvising continuity, nuance, intrigue and emotion in a session. In this episode, I apply this to my adventure 'Hell's Hearth.'Door rpg-mainframe
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Episode 28: Gen Con Debrief
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Thoughts and feels after a weekend in RPG crazy land!Door rpg-mainframe
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Episode 27: World Building
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A huge topic for huge creative moments. Let's take it apart.Door rpg-mainframe
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Episode 26:Mail Bag is Full Again
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Reader mail! Make 'em retreat? JUNK'D updates. How to execute kickass intro's. Come and hang out a while.Door rpg-mainframe
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Let's stop grinding gears with the term 'attention defecit.' I think of it as Attention Surplus Syndrome. A. S. S. Let's taco 'bout it.Door rpg-mainframe
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Episode 24: Warp Shell Fronts
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In this episode, I talk about possible dangers and 'incoming perils' in my Warp Shell sci-fi setting.Door rpg-mainframe
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Episode 23: Even Yet More Mail
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27:30
Once again, reader questions answered.Door rpg-mainframe
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