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The Tempests have finally reached the naval kingdom of Harpermere where they hope to hire a ship to take them to High Tide, the pirate stronghold where a woman named Shirahama was last seen. The journey has been long, dangerous, and took longer than they may have originally estimated. Their first stop was to meet Fern in person for the first time a…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we discuss: Spells and Magic Items from The Delver's Guide to Beast World! Do you have some topic suggestions? Join the community on discord and get updates for when we go live on twitch! https://discord.gg/bWSgjAdMbp Catch us live every other Wednesday on Twitch at: https://www…
 
The Tempests are on the homestretch of their journey to Harpermere where they hope to charter a ship that will take them to High Tide, the pirate stronghold where a woman named Shirahama was last seen. Though the rolling green hills of the Harpermere Kingdom appear peaceful, the journey has not been easy. A blight within the town of Maelglen, a Gia…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we discuss: Subclasses from The Delver's Guide to Beast World! Do you have some topic suggestions? Join the community on discord and get updates for when we go live on twitch! https://discord.gg/bWSgjAdMbp Catch us live every other Wednesday on Twitch at: https://www.twitch.tv/f…
 
The Tempests left the town of Maeglen after solving the mysterious blight afflicting the town and continued Northward towards Hapermere. Along the way, Brick had another boggling incident with his magic and attempted to contact his deity, Bolur, but failed. The others in the party attempted to contact their chosen deities as well and were all met w…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we discuss: The Races of The Delver's Guide to Beast World! (part2) Do you have some topic suggestions? Join the community on discord and get updates for when we go live on twitch! https://discord.gg/bWSgjAdMbp Catch us live every other Wednesday on Twitch at: https://www.twitch…
 
The Tempests stopped for a time in the town of Maelglen where mysterious acts of violence were occurring and decided to do a bit of investigating. Falling victim to this blight themselves, the Tempests were more determined than ever to root out the problem… with VIOLENCE. Their investigations brought them to confront Cebran O’Doyle, the town’s Tail…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we discuss: The Races of The Delver's Guide to Beast World! (part1) Do you have some topic suggestions? Join the community on discord and get updates for when we go live on twitch! https://discord.gg/bWSgjAdMbp Catch us live every other Wednesday on Twitch at: https://www.twitch…
 
The Tempests learned of a mysterious blight afflicting the town of Maelglen, of which they needed to pass through to get to Harpermere. The denizens seem to be attacking each other at random, with no apparent reasoning behind their deeds. Even the women, children, and elderly are being affected. The violent acts have escalated to murders, the attac…
 
An impromptu birthday party for Zaan was held on the side of the road, put together by Brick, his “adopted” son. It went off without a hitch for the most part. A bonfire was eventually lit with plenty of food and drink passed around before the usual amount of tomfoolery took place. Bonfire flames turned black by Vanera, distressing Brick who worked…
 
On the road to Harpermere, the Tempests pass a cart filled with unlikely prisoners: men and women, elderly and children. Not the kind one would expect to be incarcerated. A quick exchange with the driver revealed that they were all murderers from the town of Maelglen to be judged at Crossroads. That night, amidst the rain, the party was attacked by…
 
A few of the Tempests had their money stolen by a rag-tag group of orphans struggling to survive. After deciding not to kill them or turn them in, Kasumi left them with a hefty sum of gold to survive off of. They then returned to the Swolbolds and gave them a list of things to repair and upgrade within the wagon home. After a few brief days within …
 
The party is once again ready to be underway towards their goal, the Kingdom of Harpermere! The wagon home has been repaired as best that Zaan could accomplish with the supplies from Crossroads. Their new beast of burden Cassie, a very large Parasaurlopholus, seemed eager to be part of the group. Perhaps a bit too eager. A slight bump sent a few of…
 
Somewhere deep in the forests of the Knightly Kingdoms, the Tempests set to work repairing a magical wagon home. At least.. One of them started to work on it. Zaan began fixing what he was able with the limited resources on hand. The others relaxed, explored, and tried to learn more about their new home. Snail was sent to continue cleaning within t…
 
We hope you enjoy this continuation of the "One Shot" Mini Adventure within the Archeron Universe! This is part two, and the conclusion of the Sky Carver One Shot. A joint effort between Romana and the Aztlans, the Ciopletor De Cer (Chiop-Li-Tor De Serr), or the Sky Carver, was created as a new way to trade between the nations over the mountains th…
 
The Tempests have a new home. Snail was set to work and managed to clean the whole of the kitchen area during the night, only to be thrown into the pantry of death to start working on cleaning out all of the rotten food. Kasumi found a weapon called Bah’Saito, an extraordinary weapon from her home country, and claimed it as her own. Once they were …
 
The Tempests traveled through the pantry into the back storeroom of a place called The Magic Bean Café. Fern met the party and asked of the previous owner’s fate. The Tempests had few answers to give other than the wagon appeared to have been abandoned for some time. Fern informed them that he needed to seek an audience with the King and the Archma…
 
We hope you enjoy this longer "One Shot" within the Archeron Universe! A good friend wanted to get into D&D, so a One Shot was devised to give them a taste of the various aspects of D&D. We hope you enjoy this longer session as much as we had playing it! A rumor has spread that the burial site of a long dead Legendary Takatari War Hero, Yutaka Nori…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we talk about: Bladesinger Wizards, Wizardsinging Bards, Sorcerer Metamagic, Homebrew Stat Swapping, and Music and SFX! If you'd like to join the community and get updates for when we go live on twitch, considering joining our discord! https://discord.gg/bWSgjAdMbp…
 
Daylight. Glorious daylight. AND GRASS!!! The Tempests emerged from the treacherous tunnel they’d been traveling through for nearly half a week. Zaan and Kasumi immediately reveled in finally being out of the desert by frolicking in the grass. Brick, confused by this spectacle tried to join in but made a Brick shaped crater instead. Vanera followed…
 
We hope you enjoy this "One Shot" Mini Adventure within the Archeron Universe! This is just part one, so keep an eye out for part two! (We'll get it done eventually. Scheduling conflicts suuuuuuuck...) A joint effort between Romana and the Aztlans, the Ciopletor De Cer (Chiop-Li-Tor De Serr), or the Sky Carver, was created as a new way to trade bet…
 
The party had inadvertently subdued the magical abilities of both Kasumi and Klemon, their kobold guide through the mountain tunnel. The daylight spell and perhaps the rocks thrown into the lake drew some unwanted attention and the party was assailed by a pair of basilisks. With more than a few close calls, the party came out victorious.. Almost.. …
 
Zaan and Kasumi’s meditating, along with the rest of the party’s restful sleep was rudely interrupted by the wall nearest them erupting in an explosion of burning rock and stone. A pair of brawling elementals had burst through into the tunnel the tempests traveled through. The ensuing battle was swift and decisive. The party decided to aid the Eart…
 
We hope you this week's episode of Whiskey Wednesdays! In this episode we talk about: Introducing New Characters to an existing party, Casting spells without spell slots, and Taverns and Inns. If you'd like to join the community and get updates for when we go live on twitch, considering joining our discord! https://discord.gg/bWSgjAdMbp…
 
The Tempests set off for Dragonshade Camp after helping to quell a greenskin raid upon Sterlingpool. They set off for the tunnel crossing underneath the Dragonfire Mountains, only to be stopped by the guards who claimed that Zaan was not allowed entry into the Kingdoms for his past crimes. A stroke of luck in the form of an invitation to the Royal …
 
The Tempests boarded the train heading north towards the Knightly Kingdoms. Vanera and Pez attempted to make their own ‘potions’ with some spices purchased from the Lunawind General Store, much to Kasumi’s dismay. They gave Brick a “tea” made of Ginger and Chili powder.. It did not turn out well. They spent the rest of their time aboard the train r…
 
The party took a day to recoup in Lunawind and had the unfortunate pleasure of running into Colt, one of the new sheriff candidates. After learning of this questionable character, the Tempests sought out the other candidate and found her to be very pleasant in comparison. The party then came up with a plan to aid the town by removing Colt from the …
 
We hope you enjoy our first episode of Whiskey Wednesdays! In this episode we discuss topics such as: Kobolds, Bugbears, Critical Hits, Multiclassing, Homebrew Races, and more! If you'd like to join the community and get updates for when we go live on twitch, considering joining our discord! https://discord.gg/bWSgjAdMbp…
 
The Tempests made it to Lunawind and took some time to relax and catch up with old friends. Brick spent most of his time trying to decipher the remains of the teleportation circle under what remained of the Mayor’s Manor with mild success. The rest of the party checked in with Amanda and learned that she’d become de facto Mayor of the town. This ha…
 
The Drybell mystery has been solved. The ruined city has been looted and the party returned to the surface with heavier packs only to find their mounts missing. Pez’s expert tracking found their charges a little ways away having apparently defended themselves from being taken by an unknown group of snatchers. A new pack animal was added to the grou…
 
The Tempests have traveled to Drybell to investigate the disappearance of the entire town. They investigated the town and found no sign of the people apart from a journal of the tavern keeper’s final days. Their search led them into the town’s silver mine where they encountered a host of fungal creatures defending the pathways. Descending further i…
 
The buried city of Sølvbyen. Long lost and kept away from the outside world. Qhiph’aks had been keeping the mushroom creatures subdued for a very, very long time. Even he is not quite sure how long. But it would appear that with his incapacitation due to the cave-in, the creature was freed from his control. The Tempests set out with Qhiph to once a…
 
The Tempests unearthed an unusual ally at the bottom of the Drybell mine cave-in. An illithid named Qhiph’aks had been calling out for help beneath the rubble. The Tempests were wary at first, but the illithid seemed… friendly. After a bit of conversation with the creature, they found that Qhiph’aks had been responsible for containing the mushrooms…
 
Venturing deep into the Drybell mines, The Tempests did their best to be quiet and stealthy. Brick broke a ladder and was saved from plummeting down by the quick thinking of Kasumi using a “Feather Fall” spell. After a few other close calls, and some terrible rolls by the DM, they followed the ever growing swaths of mushrooms deeper into the mines.…
 
The Tempests stayed just outside of town, but kept a close watch as the long, uneasy night progressed. Come the morning they found the town just as empty and desolate as it had been upon their arrival the day before. The Tempests searched through a few buildings, hoping to find some clues as to what had become of the denizens of Drybell. A journal …
 
Drybell. The town that no one has returned from since contact was lost. The trains were not allowed to stop there, in fact, they were instructed to go faster past the town as a precaution. The Tempests finally arrived in the late afternoon and sent a few ahead to investigate while the others stayed behind to set up camp. What they found was an eeri…
 
The Tempests set out for Drybell, but since the trains are not permitted to stop in Drybell, the party decides to head out on foot, unsure of what they are to expect when they arrive. Along the way, the party is enveloped by a dust storm that somewhat slows their track across the plains. Partway through they encounter ruins that seem to have come f…
 
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