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Experience Points

Dave Eng, EdD

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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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Zack Hartzman on Teaching with Video Games In this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games. Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Gam…
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The only thing hotter than this summer's weather is this collection of spicy takes. This week, we use Polygon's collection of provocative opinions as a jumping off point to revisit some of the fundamental arguments that started us down this wacky path. Will we ever figure out what art is and do video games qualify? Maybe the real art is the fun we'…
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AP Table Talk: Trick-Taking Ladder Climbing In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the enduring appeal of trick-taking and ladder climbing games. They reminisce about classic games like Hearts and Euchre, delving into lesser-known variants such as Nine Five Two, where players aim for different trick objectives. The c…
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Just in time for the Steam Summer Sale, Valve has dropped three lists of the most popular games played on the Steam Deck. These lists are updated in real time and reflect some trends in the industry. This week on the show, we run down the lists and share some of our favorite games on the Steam Deck - including a remaster of a classic: Riven.…
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It's Elden Ring and The Shadow of the Erdtree time and with it comes the predictable discussion about difficulty in games. I guess it makes sense that a game about making looping runs through a punishing world gets people fired up, but I still think it's hilarious that people seem to be surprised at how hard these games continue to be. And thanks t…
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What is Player Engagement? On today’s episode, we’ll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency. This encompasses player engagement and how they come to interact with games as well as …
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Now that the great collapse of the E3 ecosystem is well and truly complete, we're beginning to see saplings spring from the ashes. And it's not just a few; Summer Game Fest and the numerous other publisher-specific, indie, PC, and various thematic conferences have quickly formed a forest and are spreading the video game news over the wind like a de…
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Jenny Varrichio on Applied Games for Corporate L&D In this episode of "Experience Points" by University XP, host Dave Eng interviews Jenny Varrichio, an associate director of training at United Healthcare with expertise in instructional design, particularly gamification for adult learners. Jenny shares her 15 years of experience, focusing on integr…
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This week on the EXP Podcast, in between Sony's announcements and Xbox's big news, we discuss the state of big budget first-party exclusives and what the future of publishing massively expensive games might look like. Show notes: "You can’t make AAA games for just one platform anymore" by Oli Welsh via Polygon Music by Brad Sucks…
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What is Game Literacy? On today’s episode, we’ll answer the question: What is Game Literacy? We don’t often think about when we first started playing games. Or really the “first” game that we ever played. Most players are preoccupied with the game that they are playing “now” or the game that they will play next. Yet, we don’t stop to think about wh…
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I've always lived in areas with municipal water systems, so wells are a bit of a foreign concept. But now that I've played Animal Well, I'm basically an expert. I was surprised by the number of hidden eggs and platforming puzzles, but I guess that's just the miracle of underground waterways. This week we debrief after seeing the credits, but most d…
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Dan White on RoboCo and GBL at Filament Games In this podcast episode, host Dave Eng interviews Dan White, founder of Filament Games, discussing the intersection of education and gaming. Dan's journey from teaching to game development is explored, emphasizing the challenges of creating engaging learning experiences. The concept of "pleasing frustra…
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AP Table Talk: Tech Trees and Tech Tracks In this episode of AP Table Talk, hosts Brian and Dave Eng focus on "tech tree" and “tech track” games. They emphasize how tech trees are a central component of many video games and board games, offering players various strategic paths and upgrades. They mention games like "Tapestry" and "Space Station Phoe…
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Andrew Harris and the Guild Chronicles In this episode of "Experience Points" Dave Eng interviews Andrew Harris, a game designer, therapist, and educator behind The Guild Chronicles program. Andrew discusses the origins of The Guild Chronicles, a transformative game-based learning program he developed, which combines tabletop RPG elements with ther…
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The Wii U, one of the worst selling consoles of all time, is finally shutting down its servers and turning off the lights. Today on the podcast we poor one out for a console ahead of its time, a messy, imperfect, but maybe a little prescient attempt by Nintendo to transform the gaming landscape. Show Notes: - Music by Brad Sucks…
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I meant to publish the show earlier, but I thought I could squeeze in a few more hands of Balatro. 48 hours later, I realize two things: that was a mistake and I'm now starving to death. This week, we dip into Balatro, make our stage debut with Princess Peach: Showtime!, and evaluate Red XIII's surreal attempt at acting like a human. Now, just a fe…
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What is Choice Architecture? On today’s episode, we’ll answer the question: What is Choice Architecture? Both life and games are full of choices. Some of us approach those choices head on. Others take their time to come to rational conclusions about what choices are best for them. Yet others don’t put that much stake into the outcome of their choic…
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Everyone's favorite lovable stoners are coming to Call of Duty, about 50 years too late to be culturally relevant. This week on the podcast, we try to draw a line between interesting and relevant in-game partnerships and the pup-culture goop that is Content with a capital "C". Don't puff, puff, pass on this one! Show Notes: - "Everything is Content…
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Sue Baechler on Developing Serious Games In this episode, Dave Eng and Sue Baechler discuss the impact of learning games. Sue Baechler shares her journey from creating a sales game that broke records to starting her own learning game business. They delve into the Bottom Line Game at CVS, an educational board game that aimed to enhance profitability…
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It's finally Spring again around these parts, which means it's time for one of our favorite annual rituals: the yearly Journey playthrough! For whatever reason, Jorge and I both had cautionary tales of resource scarcity and environmental collapse on the brain (I blame Barrett and the rest of Avalanche) and it just goes to show that you can still ge…
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AP Table Talk: Rondel In this episode of AP Table Talk, hosts Brian and Dave Eng focus on rondel games, where players move along a circular track to take actions. Dave introduces "Patchwork" as a significant game he played early in his relationship. They discuss games like "Sabika," highlighting rondel mechanics and unique elements. They mention th…
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Reports of us rejoining the lifestream have been greatly exaggerated. We're back after being under the weather, but we return having played a bunch of new games. We have Helldivers, Donkey Kong, and more, including 2024 gamiest-game contender Final Fantasy 7 Rebirth. While we're only a few hours into what will undoubtedly be an enormous game, there…
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Silviana Falcon on Lectures at Play In this podcast episode, host Dave Eng discusses educational games and their integration into traditional lectures with guest Silviana Falcon. Silviana shares her experience of using educational games as fundamental components of her lectures over eight years. She emphasizes the value of creating a welcoming lear…
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Last week the internet was buzzing with Xbox speculations that was quickly deflated by corporate-speech-laden "podcast" from Phil Spencer and his team at Xbox. Yes, some Microsoft games are coming to other consoles, but is that it? What does this, and could this have meant? Join us and Mr. Businessman to discuss the future of Xbox. Show Notes: * Mu…
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Liminality, Transition, and Games On today’s episode, we’ll discuss the concepts of Liminality, Transition, and Games. The term “liminal space” may not be familiar to you. But if you’ve ever made a transition from a physical place; a mental space; or experience anything that you would ever consider “life changing” or “transformative” then you may h…
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Clayton Whittle on Environmentalism and Games In this podcast episode, host Dave Eng interviews Clayton Whittle, a researcher, educator, and environmentalist. Clayton's work centers around using game design to educate and motivate action in the realm of environmental education. He discusses his role as a past resident fellow at Pennsylvania State U…
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Watch out, that pikachu is driving a tank and it looks disgruntled! But perhaps not as disgruntled as Nintendo and the Pokemon Company's lawyers must be right about now. Yes, it's time to talk about Palworld. Part catching monsters and putting them in your pocket, part hitting trees and crafting gear, and all the rage on the Internet - Palworld has…
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It feels like we just caught our breath from the game release whirlwind of 2023, but there's no time to delay. 2024 is here and it's bringing a pretty unique list of games with it. This week, we talk about some of our most anticipated games and make some predictions about the unknown unknowns lurking out there.…
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What are Tactics? On today’s episode, we’ll answer the question “What are Tactics?” Tactics are one of those concepts often discussed by gamers and designers alike. Especially when it comes to addressing playstyles, design, and competition. Tactics are often compared to strategy in this regard. But what exactly are tactics and how do they compare a…
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We made it! 2023 is over, which means it's time to talk about our top games of the year. Every year we challenge ourselves to embrace brevity and pick our top three. 2023's landslide of great games made this an even more fun challenge than usual, as did the ongoing meta game of trying to predict if our picks will overlap. Next week we'll talk about…
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Terry Pearce on Untold Play and Applied Games In this episode of the Experience Points podcast, host Dave Eng interviews Terry Pearce, founder of Untold Play, a games-based learning expert. Pearce discusses how he helps trainers, educators, and designers incorporate gamification into learning programs. He highlights his work with organizations like…
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Who are Casual Players? On today’s episode, we’ll answer the question “Who are Casual Players?” Casual players are often one of the most sought-after demographics for many in the games industry. They are players that often represent various backgrounds and have a vast array of experiences with games. But who exactly are casual players and what exac…
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Stefan McNinch from UnBoxEd In this episode, Dave Eng speaks with Stefan McNinch, a former elementary education teacher turned game designer who founded UnBoxEd, a nonprofit program using board games to engage low-income students in social-emotional learning, history, STEM, and entrepreneurship. Stefan shares his experience using games-based learni…
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This week we emerge from our holiday haze and talk about the ways in which some large publishers are trying to foster a fuzzy feeling by appealing to a sense "the good old days" of established games and franchises. This kind of packaged nostalgia is clearly popular; just ask the people paying actual currency to play the original version of World of…
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The Ideal Board Game Player Part 2 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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Do you feel that tingle of excitement? No, not that weird green dude. It's Nintendo's latest announcement that Legend of Zelda is getting a big screen adaptation and it's... live action!? This week on the podcast, we foretell both the bright and dark future this announcement portends. Also, what storyline should the Zelda movie focus on? Who knows,…
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2023's absolute deluge of games continues this week and we hanging on for dear life! This week we web sling our way around Spider-Man 2, piece together the mystery of Alan Wake 2, welcome a special end-credit guest in Lies of P, and conclude our trip in Super Mario Bros. Wonder.
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The Ideal Board Game Player Part 1 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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What are Game Goals and Objectives? On today’s episode we’ll answer the question “What are Game Goals and Objectives?” Games provide players, users, and learners with opportunities and aspects for interaction for them to engage and pursue a specific outcome. Sometimes those outcomes are set by the players themselves. Especially, if they want someth…
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