Each week game developer Mike Bithell (Thomas Was Alone, Volume) and Alexander Sliwinski talk about the world of video games from inside a growing studio of their own. There will be scones.
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Bithell Games Podcast: Season 2, Episode 43 - Games of the Year
59:22
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Join Alexander, Mike Futter, and Nic Tringali as they discuss their favorite games of 2017. 4:50 - Games of the Year --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular iTunes: https://itunes.apple.com/us/app/subsurface-circular/id1273765636 "A detective stationed on the Subsurface Circular investigates a ser…
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Bithell Games Podcast: Season 2, Episode 42
44:28
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Join Mike and Alexander, along with Mike Futter, this week for a check-in on Hitman, and Futter's time with Monster Hunter: World and brief jaunt into the realm of board games. Studio Happenings cover a bit more on the publishing of the Game Dev Business Handbook, and in "Reader" Mail, the guys cover handling the streaming of Bithell games and the …
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Bithell Games Podcast: Season 2, Episode 41
1:04:10
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Join Mike and Alexander this week for a lengthy discussion on Wolfenstein II: The New Colossus and the importance of player agency. In "Reader" Mail, the guys cover the disparity between film and game auteurs, and the approach to quality writing. 4:05 - Wolfenstein & Wolfenstein II: The New Colossus 25:56 - Studio Happenings 27:19 - "Reader" Mail: …
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Bithell Games Podcast: Season 2, Episode 40
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Join Mike and Alexander this week for a few quick thoughts on Battle Chef Brigade. In Studio Happenings, Alexander shares some more future economic planning tips, and "Reader" Mail covers the potential/pitfalls of treating games as a service. 3:08 - Battle Chef Brigade 9:44 - Studio Happenings: Pensions (yes, really) 15:31 - "Reader" Mail: Subscrip…
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Bithell Games Podcast: Season 2, Episode 39
1:01:52
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Join Mike and Alexander this week for a shocking revelation about Assassin's Creed: Origins, a bit of love for the latest Call of Duty, and a check-in on Mario Odyssey. In Studio Happenings, Mike touches on Devgam , and "Reader" Mail covers development environments and approaches. 6:54 - Assassin's Creed: Origins 14:43 - Call of Duty: WWII 24:55 - …
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Bithell Games Podcast: Season 2, Episode 38
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Join Mike and Alexander, and guest Nic Tringali this week for some thoughts on Assassin's Creed: Origins, Opus Magnum, Divinity: Original Sin 2, Mario Odyssey. In Studio Happenings, it's the Nic Tringali iPad Porting show , and "Reader" Mail features a discussion on the application of game engines as filmmaking tools. 2:10 - Assassin's Creed: Origi…
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Bithell Games Podcast: Season 2, Episode 37
51:03
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Join Mike and Alexander this week for some thoughts on Shadow Tactics and a deep-dive into Wolfenstein II. In Studio Happenings, it's Alexander's Money Minute, and "Reader" Mail features a lengthy discussion on how to balance (or not) art versus commercial products. 1:52 - Shadow Tactics 7:00 - Wolfenstein II: The New Colossus 20:48 - Breakthrough …
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Bithell Games Podcast: Season 2, Episode 36
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Join Mike and Alexander this week for some more thoughts on Middle Earth: Shadow of War. In Studio Happenings, it's all about the iPad release of Subsurface Circular, and "Reader" Mail covers the approach to and qualifications for teaching game design. 1:55: Middle Earth: Shadow of War 13:33 - Studio Happenings: Subsurface Circular iPad 22:06 - "Re…
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Bithell Games Podcast: Season 2, Episode 35
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50:32
Join Mike and Alexander this week for a lengthy discussion of Middle Earth: Shadow of War. In Studio Happenings, the guys cover how the studio handles decentralized work, and "Reader" Mail is all about games that inspire and teach. 2:38 - Middle Earth: Shadow of War 25:30 - Studio Happenings: Cloud-Based Working 33:54 - "Reader" Mail: Making Games …
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Bithell Games Podcast: Season 2, Episode 34
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Join Mike and Alexander this week for a bit more Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk the reputation and the importance of good behavior in a small industry, and "Reader" Mail is all about when to start marketing and the importance of Steam Wish Lists. 1:18 - Mario + Rabbids Kingdom Battle 9:04 - Studio Happenings: Th…
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Bithell Games Podcast: Season 2, Episode 33
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42:28
Join Mike and Alexander this week with Mike's latest thoughts on Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk the changing face of media and journalism, and "Reader" Mail is all about how a first time dev should approach getting a publisher. 3:16 - Mario + Rabbids Kingdom Battle 7:43 - Studio Happenings: Clare Balding - Chang…
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Bithell Games Podcast: Season 2, Episode 32
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Join Mike and Alexander this week on EGX 2017 and the trends and experiences from the show. And in "Reader" Mail, the guys cover taking good lessons from bad games, and the best way to approach entering the industry in the age of the gig economy. 1:40 - EGX: The Lost Bear, Student Projects 7:02 - EGX: Indies, Lessons from EGX 17:14 - "Reader" Mail:…
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Bithell Games Podcast: Season 2, Episode 31
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42:32
Join Mike and Alexander this week for some quick thoughts on Uncharted: The Lost Legacy and Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk about the difficulty of dealing with selling physical goods. And in "Reader" Mail, it's all about the business and legal approaches to starting a studio. 1:31 - Uncharted: Lost Legacy 4:55 -…
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Bithell Games Podcast: Season 2, Episode 30
42:19
42:19
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42:19
Join Mike and Alexander this week for a return to normalcy with some game talk: Hellblade, Agents of Mayhem, and Mario + Rabbids Kingdom Battle. In Studio Happenings the guys talk about upcoming events and the scope of projects. And in "Reader" Mail, it's all about the "Bithellverse" and ownership of work while on personal time. 1:45 - Hellblade: S…
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Bithell Games Podcast: The GameDev Business Handbook
38:48
38:48
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38:48
Join Mike and Alexander this week for a breakdown of yet another Bithell Games production: The GameDev Business Handbook. Michael Futter is on to discuss this primer on the business and financial sides of beginning game development. In the second half, Mike Bithell talks about last week's launch of Subsurface Circular. 3:37 - Game Dev Business Hand…
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Bithell Games Podcast: Subsurface Circular Announce and Available
38:22
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Join Mike and Alexander this week for a breakdown of our latest release: Subsurface Circular. This style-heavy, one-sitting mystery science fiction adventure is now available as a Bithell Short, and this is your first place to hear about its creation from concept to release. 1:52 - Subsurface Circular 6:00 - Music 9:12 - Art 10:21 - Prototype to Pr…
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Bithell Games Podcast: Season 2, Episode 27
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Join Mike and Alexander this week for a a bit on Kingsway and Alexander's struggle with Rogue-likes. In Studio Happenings, Alexander talks about his pending evictions and barn pools. And in "Reader" Mail: an examination of the way credits and creative attribution works in game development. 1:07 - Kingsway & Rogue-Likes 11:26 - Studio Happenings: Ev…
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Bithell Games Podcast: Season 2, Episode 26
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Join Mike and Alexander this week for some more TV talk before getting into dinosaurs-- in video games! In Studio Happenings, the guys talk about the rise of boutique publishers. And in "Reader" Mail: overtime and how many hours game devs actually work in a week. 1:50 - Bad/Trashy/Good UK TV 4:44 - Making a Dinosaur Game? 9:20 - Studio Happenings: …
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Bithell Games Podcast: Season 2, Episode 25
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42:59
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Join Mike and Alexander this week for some Doom appreciation and bit more TV and movie talk. In Studio Happening... and in "Reader" Mail, the guys talk about more pricing issues and how indies should approach graphics and more. 2:16 - Doom 4:24 - TV/Movies/Media - Uncle, Logan, and more 15:47 - Cities: Skylines 17:53 - Studio Happenings: SECRETS 18…
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Bithell Games Podcast: Season 2, Episode 24
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Welcome to the Bithell Games Podcast. New episodes every Monday! Join Mike and Alexander this week for a little Tales of the Borderlands. In Studio Happenings, the guys talk about their time at Develop 2017 in Brighton, and in "Reader" Mail, it's all about wishes for favorite books to be made into games. --Click to skip to topic-- 2:31 - Tales from…
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Bithell Games Podcast: Season 2, Episode 23
31:55
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31:55
Join Mike and Alexander this week for a dose of TV talk as not many games are currently being played. In Studio Happenings, it's business time again with a look at the impetous behind some recent game-related price hikes, and in "Reader" Mail, the guys talk about how to be a cool and normal person when going from social media to IRL social approach…
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Bithell Games Podcast: Season 2, Episode 22
40:56
40:56
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40:56
Join Mike and Alexander this week for some returning thoughts on Zelda: Breath of the Wild. In Studio Happenings, Alexander clears the air on the importance of business specialists, and in "Reader" Mail, the guys talk about the importance of looking back to measure potential for success. 1:17 - Zelda: Breath of the Wild 9:15 - Studio Happenings: Bu…
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Bithell Games Podcast: Season 2, Episode 21
59:03
59:03
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59:03
Join Mike and Alexander this week for some impressions of the new Nintendo Switch jam, Arms. In Studio Happenings, it's all about E3 2017. And in "Reader" Mail, the guys cover copyright and the approaches to making the old new again. 2:51 - Arms 10:27 - Wolfenstein: The New Order 13:52 - Studio Happenings: E3 2017 - Bethesda, Microsoft, PC Games Sh…
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Bithell Games Podcast: Season 2, Episode 20
1:01:59
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Join Mike and Alexander this week with some appreciation for WipEout. In Studio Happenings, initial reactions to E3 2017 and the "creator"-fronting nature of marketing and presentations. Also, a lengthy "Reader" Mail section covering contract considerations and the oft-forgotten platform costs associated with console development. 1:29 - WipEout Ome…
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Bithell Games Podcast: Season 2, Episode 19
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Join Mike and Alexander this week as they get back to some gaming with Injustice 2. In Studio Happenings, the guys talk office space considerations, and "Reader" Mail extrapolates on Mike's Twitter Q&A and how to approach employment lengths. 0:45 - Injustice 2 13:20 - Studio Happenings: Office Space 23:25 - "Reader" Mail: Twitter Q&A Follow-Up, Emp…
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Bithell Games Podcast: Season 2, Episode 18
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Join Mike and Alexander this week for some more London thoughts from Alexander. In Studio Happenings, the guys cover the best practices of smaller studios and how to get advice, and "Reader" Mail is all about the pros and necessity of living in game development hub cities. 0:40 - Londoning 6:10 - Studio Happenings: Best Practices 19:14 - "Reader" M…
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Bithell Games Podcast: Season 2, Episode 17
48:16
48:16
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48:16
Join Mike and Alexander this week as Mike talks about his time with the PSVR game Farpoint, and Alexander walks-through the UK utilities experience. In Studio Happenings, Alexander kicks-off a series of London impressions, and "Reader" Mail covers more prototype advice and the issue of dynamic adverts in games. 1:11 - Farpoint 8:37 - UK Utilities S…
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Bithell Games Podcast: Season 2, Episode 16
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40:31
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40:31
Join Mike and Alexander this week as Mike gets into some thoughts on Prey. In Studio Happenings, the guys talk about outreach to developers, and "Reader" Mail covers how to approach contracting the polish work on development projects. 1:25 - Prey 13:46 - Studio Happenings: Dev Outreach 32:07 - "Reader" Mail: Approach to Contracting Dev Work --LINKS…
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Bithell Games Podcast: Season 2, Episode 15
34:26
34:26
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34:26
Join Mike and Alexander this week where Mike heads back to the PSVR realm for some Statik. In Studio Happenings, it's a UK-a-palooza, and "Reader" Mail is about potential countries for a move prospect & bacon, egg & cheese bagels(?). 0:38 - Statik 7:49 - Studio Happenings: Countdown to the UK Experience 19:24 - "Reader" Mail: Which Country/Bacon, E…
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Bithell Games Podcast: Season 2, Episode 14
32:36
32:36
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32:36
Join Mike and Alexander this week for a check-in on the good and bad of remasters and VR offerings on PlayStation 4. In Studio Happenings, the guys cover the no-man's land between prototype and product, and "Reader" Mail has Mike giving advice about how to handle making games with a full-time job. 1:07 - PaRappa the Rapper 7:23 - Battlezone & Batma…
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Bithell Games Podcast: Season 2, Episode 13
42:45
42:45
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42:45
Join Mike and Alexander this week for some thoughts on Flinthook, and Mike goes into his time with the Full Throttle Remaster. In Studio Happenings, the guys cover the conferences of the past week, and "Reader" Mail covers how to get press as a new indie and the ramification of upgrading an engine mid-development. 2:09 - Full Throttle 8:53 - Flinth…
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Bithell Games Podcast: Season 2, Episode 12
44:11
44:11
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44:11
Join Mike and Alexander this week for some thoughts on Lego Worlds and Flinthook. In Studio Happenings, the guys discuss handling creative limitations, and "Reader" Mail covers how to approach level design and finding like-minded people in development for collaboration. 2:30 - Lego Worlds 10:58 - Flinthook 12:07 - Studio Happenings: Creative Limita…
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Bithell Games Podcast: Season 2, Episode 11
48:30
48:30
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48:30
Join Mike and Alexander for some of Mike's thoughts on Thimbleweed Park, Alexander's conflicting time with Persona 5, and some all-around Zelda love. In Studio Happenings, the guys talk about the importance of R&D and engines, and "Reader" Mail checks back in on the topic of auteur theory. 1:12 - Thimbleweed Park 11:19 - Persona 5 20:55 - The Legen…
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Bithell Games Podcast: Season 2, Episode 10
30:39
30:39
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30:39
Join Mike and Alexander for some discussion about the different approaches to endings between Inside and Horizon: Zero Dawn. In Studio Happenings, Alexander provides a succinct primer on the ramifications of Brexit. And "Reader" Mail covers the prospect of developing a board game, and some of the basic economics involved. 0:58 - Inside 6:38 - Endin…
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Bithell Games Podcast: Season 2, Episode 09
39:03
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39:03
Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader" Mail covers the prospect of taking a shotgun approach to making a "hit game, and an examination of different goals associated with being a developer. …
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Bithell Games Podcast: Season 2, Episode 08
59:00
59:00
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59:00
Join Mike and Alexander for some more Horizon talk, a bit on the Switch, and dev-side assessment of photo modes in games. In Studio Happenings it's finance hour, and "Reader" Mail covers balancing work and life in the pursuit of quality. 1:29 - Horiz… nope, Switch 6:32 - Horizon: Zero Dawn 12:19 - Photo Modes 17:14 - Studio Happenings: Taxes, Finan…
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Bithell Games Podcast: Season 2, Episode 07
53:03
53:03
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53:03
Join Mike and Alexander for a deep dive on Horizon: Zero Dawn-- from the systems to that beautiful 3D map. In Studio Happening, the guys cover getting through conventions unscathed, and in "Reader" Mail, it's all about post-launch vacations (or lack thereof) and AAAs sucking up all the good release windows. 0:42 - Horizon: Zero Dawn 24:15 - Studio …
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Bithell Games Podcast: Season 2, Episode 06
20:48
20:48
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20:48
Join Mike and Alexander as they check in after 2 weeks on the road-- showing at DICE and GDC 2017. And in "Reader" Mail, Mike share some tips for indie teams looking to get voice over into their games. 2:00 - VVR - http://vvr.tenderclaws.com/ 3:03 - Prey 4:50 - Studio Happenings: GDC 2017 10:38 - "Reader" Mail: Handling Voice Over as an Indie --SUB…
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Bithell Games Podcast: Season 2, Episode 05
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50:30
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50:30
Join Mike and Alexander as they get into Ubisoft's latest For Honor, and Alexander finally gets to Overwatch, In studio Happenings: Mike's evolving approach to GDC takes center stage. And in "Reader" Mail, the guys discuss if selling IP rights is the way to go for small devs, and how to handle over-promising with trailers and screenshots. 0:30 - Fo…
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Bithell Games Podcast: Season 2, Episode 04
32:15
32:15
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32:15
Join Mike and Alexander as they check back in on The Division and Darkest Dungeon, and the spend time talking about approaches to pitching prototypes in Studio Happenings. And in "Reader" Mail, it's all about the pros and cons of structured/agile development. 1:41 - The Division 3:39 - Darkest Dungeon 8:04 - Studio Happenings: Pitching a Game 17:55…
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Bithell Games Podcast: Season 2, Episode 03
36:13
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36:13
Welcome to the Bithell Games Podcast. New episodes every Monday! Join Mike and Alexander as they talk about the early parts of solo-play in The Division, Resident Evil 7, and the 100% throwback approach of Double Dragon 4. In Studio Happenings, the guys address input from you regarding the early needs of small devs. And in "Reader" Mail, it's all a…
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Bithell Games Podcast: Season 2, Episode 02
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40:01
Join Mike and Alexander as they talk about Ratchet & Clank and the beautiful animations within. In Studio Happenings, the guys talk about project management and how budgets work for developers and the publisher relationship. In "Reader" Mail, it's all about eh Nintendo Switch! 1:01 - Ratchet & Clank 7:24 - Battlefield 1 9:18 - Studio Happenings: Pr…
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Bithell Games Podcast: Season 2, Episode 01
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50:07
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50:07
Season 2 is here! Join Mike and Alexander for the first episode of 2017! Mike shares his thoughts on Lego Dimensions and Batman: The Telltale Series, and Alexander checks in with Rise of the Tomb Raider and Dragon Quest Builders. In Studio Happenings, it's early days on the next project, and the guys discuss the approach and use of prototypes. In "…
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Bithell Games Podcast: Episode 52 - Games of the Year 2016
1:18:38
1:18:38
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1:18:38
Join Mike and Alexander, along with fellow Bithell Gamers Nic Tringali and Mike Futter, as they discuss their top 5 games from "2016." Producer Jonathan Downin also checks-in with his favorites. Thank you for a GREAT 2016. See you next year! 2:57 - Hitman 10:23 - Zero Time Dilemma 15:27 - Doom 23:45 - Stardew Valley 26:10 - Dungeon Crawl Classics 3…
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Bithell Games Podcast: Episode 51
1:01:26
1:01:26
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Join Mike and Alexander for check-ins on Dishonored 2, The Witcher 3: Blood & Wine, and the Titanfall 2 campaign. In Studio Happenings it's all about the BAFTAs, panels, and new gaming coverage like Danny O'Dwyer's No Clip documentary series. In "Reader" Mail, strap in for small-scale publishing talk and how to avoid intellectual property infringem…
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Bithell Games Podcast: Episode 50
48:31
48:31
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48:31
Join Mike and Alexander for Mike's impressions of Dishonored 2, and a discussion of the Holiday Update for EarthShape. In "Reader" Mail, it's another lengthy advice session about how to break into the development industry and what's important in getting a foot in the door. 2:24 - Dishonored 2 15:29 - Studio Happenings: EarthShape Holiday Update 24:…
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Bithell Games Podcast: Episode 49
31:19
31:19
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31:19
Join Mike and Alexander in another UK edition of the podcast for one more check-in on Watch Dogs 2, the latest in Alexander's attempts to relocate to the UK, and "Reader" Mail focuses on starter game engine choices and the technicalities of making shadows in modern games. 0:39 - Watch Dogs 2 4:41 - Studio Happenings: The Perils of Moving 10:00 - "R…
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Bithell Games Podcast: Episode 48
28:10
28:10
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28:10
Join Mike and Alexander in this UK edition of the podcast as they discuss some more Watch Dogs 2. In Studio Happenings: Alexander shares his perspective on moving across the pond, and "Reader" Mail takes a look at how to to approach the modern games marketplace. 1:31 - Watch Dogs 2 8:00 - Studio Happenings: An American in the UK 14:26 - "Reader" Ma…
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Bithell Games Podcast: Episode 47 - Guest Mike Futter
44:40
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44:40
Join Mike and Alexander, along with the latest addition to the team Mike Futter, for some coverage of Watch Dogs 2, Dishonored DLC, Blood Bowl, and a litany of Warhammer games. In Studio Happenings: more mobile updates, a bit of Futter, and a convergence on London. "Reader" Mail focuses on the use of architecture in games, and the (lack of) merits …
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Bithell Games Podcast: Episode 46
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34:54
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34:54
Join Mike and Alexander check in on the latest big shooter releases: Titanfall 2, Call of Duty: Infinite Warfare, and Battlefield 1. Alexander also touches on his time with Tyranny and Civilization VI, and it's all about the Google Daydream in Studio Happenings. "Reader" Mail focuses on how to approach game development out of school, and the import…
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